So, now's the time's come where RL has calmed down once again and I can do some of this communication stuff with you all!
To talk about A MtF briefly, still working out the first deck (trying to make everything have enough levers and switches to balance initially before going into full production) of Gender TF, but progress is being made! After I have this 'base' then the rest should follow rather easily.
I'm anticipating that by the end of August I'll finish the first deck, September will have a full functioning set of 6 decks, then begins the coding process... which shouldn't be too hard.
Now, onto the fun stuff... Patreon. The silly thing everyone's hopping onto to make a quick buck and cranking out half-arsed games/projects and asking for money...
Have you ever wondered what it would be like to actually roleplay in the first person, through your character's eyes, while you're encountering anything from combat, relationships, and transformations with no restraints in an 18+ setting? Welcome to Alteratio and Multiplayer Transformation Fight!
27 August, 2017
23 August, 2017
No way! Really? OMG!
I'm actually making progress with no interruptions for once! This is amazing! Wish I could work on the real thing like this T.T
But if you aren't following, please catch-up here and vote!
By Friday, I'll go over A MtF a bit more and go over Patreon (and what rage I anticipate will ensue).
:) Feels so nice to get things done!
But if you aren't following, please catch-up here and vote!
By Friday, I'll go over A MtF a bit more and go over Patreon (and what rage I anticipate will ensue).
:) Feels so nice to get things done!
20 August, 2017
It begins (finally)!
Alrighty. Life threw the second worst curve ball at me in its entirety on 9/9 and being on vacation internationally, I've been dealing with things from a far range while trying to cope.
Nonetheless, I'm still doing my damnedest to try and be on top of this, and so I decided to put into full production the smallest game: Alteratio - Multiplayer Transformation Fight.
I already threw up a poll and some info over on TransformationGamesSite (TFGS) about what I'm starting on - no coding so I can literally do this to my hearts content.
The main thing is that I really need people to vote so I can start outputting faster <3
As soon as I finish the physical card game, the copy pasting of mechanics and text is easy :D
Nonetheless, I'm still doing my damnedest to try and be on top of this, and so I decided to put into full production the smallest game: Alteratio - Multiplayer Transformation Fight.
I already threw up a poll and some info over on TransformationGamesSite (TFGS) about what I'm starting on - no coding so I can literally do this to my hearts content.
The main thing is that I really need people to vote so I can start outputting faster <3
As soon as I finish the physical card game, the copy pasting of mechanics and text is easy :D
26 July, 2017
Gibble-blargin!
GRAGHHHH!
I wish this 'Real Life' would have a pause button so I can do the things that I want to do!
I don't have much time as of this post, but things should be picking up at an ACTUAL normal pace starting monday.
I've not only gone on a personal vacation out of the country (to get away from the insurmountable RL that I have to deal with) but have also been working on a small side project for Alteratio that won't be revealed for a while yet, but it takes time as a whole and is easy to do in small increments.
In addition to that I have a convention to go to this weekend (and the cool thing is that some Game Designers will be there and I get to discuss my ideas with them!), and it will conclude sometime Sunday. Monday I might need some recovery, but I do expect to start posting regularly once again and start showing off what work I've managed to do for Alteratio!
My apologies, I don't like disappearing either, but you do what you have to do :(
I'm still sticking around after 2 years, don't think you'll get rid of me that easily ;)
I wish this 'Real Life' would have a pause button so I can do the things that I want to do!
I don't have much time as of this post, but things should be picking up at an ACTUAL normal pace starting monday.
I've not only gone on a personal vacation out of the country (to get away from the insurmountable RL that I have to deal with) but have also been working on a small side project for Alteratio that won't be revealed for a while yet, but it takes time as a whole and is easy to do in small increments.
In addition to that I have a convention to go to this weekend (and the cool thing is that some Game Designers will be there and I get to discuss my ideas with them!), and it will conclude sometime Sunday. Monday I might need some recovery, but I do expect to start posting regularly once again and start showing off what work I've managed to do for Alteratio!
My apologies, I don't like disappearing either, but you do what you have to do :(
I'm still sticking around after 2 years, don't think you'll get rid of me that easily ;)
23 June, 2017
Quick Check In #1
Just saying that yes I'm still around, yes the website SHOULD be finished this weekend, and yes it is still Friday right now! I'll post a far larger thing with the overhaul of the blog :) Thank you for your patience!
19 June, 2017
Satus Update - Website and Classes
Hey everyone! I was doing my best to finish the website (It'll be an all-in-one revamp at the same time besides trickling it in) by Friday, but some RL got in the way (who would've thought), and I didn't have much to talk about since I am still trying to regather all of my notes from memory.
It's my bad for not saying 'nothing to see here!' because it makes people feel like I disappear, and I don't want that to happen again. Even if it's a 'I Exist!' post, please be expecting that :)
Anyway, as for the website, I will FOR SURE have it finished by this weekend, wiki and some basic FAQ included as well as a checklist of things to go into the next release.
Speaking of next release, as I rebuild what I had before (movement, basic NPC interaction), I'm focusing a bit more of my time on a smaller, quicker game that's set in the world of Alteratio with a VERY similar system.
Where Alteratio is a LONG-TERM game, meant to be played for hours and hours, this other game, Alteratio - Multiplayer Transformation Fight (A MtF) is intended for a cooperative experience that is SHORT-TERM. I intend to release this game before Alteratio since it is far smaller in scope and easily done for coding (apart from multiplayer, which will be the hardest thing).
I'll talk more about it after I tell you all about how Classes will work in Alteratio!
It's my bad for not saying 'nothing to see here!' because it makes people feel like I disappear, and I don't want that to happen again. Even if it's a 'I Exist!' post, please be expecting that :)
Anyway, as for the website, I will FOR SURE have it finished by this weekend, wiki and some basic FAQ included as well as a checklist of things to go into the next release.
Speaking of next release, as I rebuild what I had before (movement, basic NPC interaction), I'm focusing a bit more of my time on a smaller, quicker game that's set in the world of Alteratio with a VERY similar system.
Where Alteratio is a LONG-TERM game, meant to be played for hours and hours, this other game, Alteratio - Multiplayer Transformation Fight (A MtF) is intended for a cooperative experience that is SHORT-TERM. I intend to release this game before Alteratio since it is far smaller in scope and easily done for coding (apart from multiplayer, which will be the hardest thing).
I'll talk more about it after I tell you all about how Classes will work in Alteratio!
13 June, 2017
I call shenanigans!
Sorry for disappearing once again, I swear RL won't let me get a breather!
Computer died, but luckily the job thing I've been doing has been panning out. The good news is I have an even better computer, and it's a laptop!
The bad news... lost all of Alteratio things. So, it's fine starting from square 1 AGAIN, but this is starting to get old :P
I'll continue working diligently! Will be posting every Friday once again :) Thank you all for your continued support!
Computer died, but luckily the job thing I've been doing has been panning out. The good news is I have an even better computer, and it's a laptop!
The bad news... lost all of Alteratio things. So, it's fine starting from square 1 AGAIN, but this is starting to get old :P
I'll continue working diligently! Will be posting every Friday once again :) Thank you all for your continued support!
20 May, 2017
Status update: Combat
HAH! IT'S STILL FRIDAY! Sorta... I started writing this on Friday, but damnit I will be posting this! It's 5 o'clock somewhere? No? Why do I have to be MST...
So, I'll be brief on combat since there really isn't much to talk about because it will require a poll to really solidify how people want to play it. As it is now, there are two different ways to do it, both having their benefits and trade-offs and both making combat an entirely different game. Mechanically, it's mostly the same, just how it plays out is different.
As I described before, PAR (Playing Adaptive roles) is a system based on the decisions you do with the character, not necessarily emphasizing how strong your character is or the stealth training they've gotten since those do play a part of play. With this in mind, the system being a 'story-based' system, one would think that combat would be story based as well. Which leads us to the split:
I hope that gives a bit of insight as to what Alteratio combat may look like after I nail down NPC interactions, which I'll be going over a bit more next week (or random post in the middle~)!
Remember, your vote does matter! Thank you all so much for sticking around and clicking those 2 buttons to vote :)
So, I'll be brief on combat since there really isn't much to talk about because it will require a poll to really solidify how people want to play it. As it is now, there are two different ways to do it, both having their benefits and trade-offs and both making combat an entirely different game. Mechanically, it's mostly the same, just how it plays out is different.
As I described before, PAR (Playing Adaptive roles) is a system based on the decisions you do with the character, not necessarily emphasizing how strong your character is or the stealth training they've gotten since those do play a part of play. With this in mind, the system being a 'story-based' system, one would think that combat would be story based as well. Which leads us to the split:
- We can do the 'standard combat ' per round. Stats determine what players can do in a round, have special abilities based on current form or skill, etc. I'd say think CoC or TiTS, but I don't personally like Fenoxo's style of combat - it best emphasizes my point of 'per round combat'.
- Technically not a different one, but another idea is If we want to be a bit different per few rounds. It'll be slightly cinematic in the sense that fighting isn't just clicking a button and getting a short description with a number and effect.
- We can to have the winner predetermined with how you 'approach' the combat as an additional option. Don't think rock-paper-scissors - all of your stats will contribute to the fight, you simply state HOW you want to fight, then the entire fight scene and results are written out in a story-like manner. Some give temporary boons and penalties to stats for that fight, depending on what you fight. For example, you'll be given a set of actions that sorta define how you want to do that fight: You're a spell-sword (mage who melee fights) and are fighting a goblin mage. You'll be given several choices, each one having it's own benefits and drawbacks - you can counter spells and fight in melee, you can ward yourself and wade into combat, or you can do a spell-casting exclusive fight. What you might not know is that Goblin Magic versus your particular magic is far stronger, so while you may still win through sheer ability or however you fight, there could be some... side-effects. Magic vs Magic would not end well (but you could still win!) where as countering long enough to get into melee and wreck his face would be the most effective - warding versus a spellcaster who could penetrate it quickly? Just as doable, but each one would have different effects, and again, different consequences.
Of course these will be randomized, and I'm completely fine with writing SEVERAL different scenes for EACH option to keep thing different and cinematic.
I hope that gives a bit of insight as to what Alteratio combat may look like after I nail down NPC interactions, which I'll be going over a bit more next week (or random post in the middle~)!
Remember, your vote does matter! Thank you all so much for sticking around and clicking those 2 buttons to vote :)
17 May, 2017
Staus update on the website and game!
Hello everyone! Back after a successful small business endeavor: it was a bit rough, but I managed to get through the first part of it and actually got more done than I anticipated!. I got some minor business to attend to from now till the end of June, but so far so good! Life is back on track in full!
Yes, I know it's a Wednesday, but I'll also be posting this Friday some more information!
So, some things before I get into some Alteratio business:
Yes, I know it's a Wednesday, but I'll also be posting this Friday some more information!
So, some things before I get into some Alteratio business:
- I'm actually working on a 3D webcomic for a game over at tfgamessite.com The owner is a very good friend of mine and has one of the highest rated, almost complete games on there and I'm trying to promote a game we'll be working on together in the near future while helping them out a bit financially by letting the comic be something their Patreon people can opt into before it becomes free to the public. I'll perhaps slip in some promotional art for Alteratio as well, and perhaps if I do well enough and you all like it, I'll do a webcomic for this as well. That's a bit into the future though~
- In total, I am working on a Superhero Multiplayer Browser Game (Unity), a Post-Apocalyptic game in the vain of CoC mixed with Fallout with the help of another person, a game by said person I'm working with with a new coat of paint into a management adventure survival (maybe a bit like flexible survival?), a Multiplayer TF Card Game (My second favorite project), and Alteratio itself.
Suffice to say, I got a lot going on, but I'm working on all of them at a fantastic rate for planning and making things work out with a lot of lore and content ready to roll apart from the coding. The other good thing is that all most of the games actually will be ripping off of Alteratio on the coding side of things, so don't think that Alteratio will be delayed in some way because of this!
18 April, 2017
Into The Non-Internet Zone!
This is a quicky post, so my apologies ahead of time:
So, I recently was offered a job (temporarily) that will put me on my feet (and perhaps actually FUND a good portion of Alteratio via art and assets and maybe getting someone to code for me), and I don't want to let the chance pass by.
If all goes well for this endeavor, then I'll be back on the 1st of May. While I'm gone, I'll have no access to any electronics (the only bad part about this), but I will have plenty of paper and writing utensils to write actual content (and do balancing) for Alteratio down besides just having the coding I curently have. Expect a lot of content to be done during these 12 days!
If all is not well, I'll be back far sooner and do another blog post :)
14 April, 2017
Holy Cow-Girl, Manbat!
2 years?! 2 whole years?!
Wow, how time flies! But like I said many-a-times: this thing won't freaking die!
Now, I'm only going to be brief about my absence, since you all deserve an explanation, but I'm only going to be brief as that's not the reason everyone is here. I've had... a few run ins and close calls with death and was even homeless for a time, but now everything stabilized in my life to once again get on doing what I do best: making game systems and sucking at coding!
_________
So, I'm still trying to collaborate what notes I have left over from all my moving around, but I have been working on Alteratio, and I think you all will like what I've done because it just excites me talking about it! Let me try to pace myself though and just make a bullet list for you all to peruse with small explanations as to the large changes.
Unity 3D!
Mind Blown! But, this does everything I envisioned the game should do from the start the best, most efficient, and allows me to do the visuals that I desire in the game the best. Not to mention, most of it I have to manually code, which means that I have a very large flexibility on how I want to do things.
As of this writing, I currently have map navigation 80% done, map creation 100% done, map randomization 60% done, and basic placeholder map appearance 60% done. The map is almost complete for the first 'biome' I plan for release, the Woods, which includes (for now) 3 different varieties of places to go: meadows, forest, and dense forest.
(Read on!)
Wow, how time flies! But like I said many-a-times: this thing won't freaking die!
Now, I'm only going to be brief about my absence, since you all deserve an explanation, but I'm only going to be brief as that's not the reason everyone is here. I've had... a few run ins and close calls with death and was even homeless for a time, but now everything stabilized in my life to once again get on doing what I do best: making game systems and sucking at coding!
_________
So, I'm still trying to collaborate what notes I have left over from all my moving around, but I have been working on Alteratio, and I think you all will like what I've done because it just excites me talking about it! Let me try to pace myself though and just make a bullet list for you all to peruse with small explanations as to the large changes.
- We are no longer using quest!
Unity 3D!
Mind Blown! But, this does everything I envisioned the game should do from the start the best, most efficient, and allows me to do the visuals that I desire in the game the best. Not to mention, most of it I have to manually code, which means that I have a very large flexibility on how I want to do things.
As of this writing, I currently have map navigation 80% done, map creation 100% done, map randomization 60% done, and basic placeholder map appearance 60% done. The map is almost complete for the first 'biome' I plan for release, the Woods, which includes (for now) 3 different varieties of places to go: meadows, forest, and dense forest.
(Read on!)
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