24 February, 2015

[Completely Useless] - Weekly Update #8

Poll results:

It looks like I'll be focusing on placing bigger updates out more often than not (maybe every Monday?), but I will still do small updates/hot-fixes in the meantime.

Also, since we want more 'buttons', I'll have to work around a few things and try to make things more 'button' like - aka, more clickable things. Take a bit of time to convert what I have, but it should end up with: drop-down menu choices, click-and-instantly-happen 'hyper-links', and the ability to type it all if you so choose.


Now, before you red anything below....

I AM STILL WORKING ON ALTERATIO!

I WILL NEVER QUIT WORKING ON IT!

This is not me saying things are 'delayed' or not going the way I planned. Just what is going on!



Okay, so I went to the ER (Emergency Room) for lack of breathing issues - it turns out that pneumonia the doctor diagnosed me with was actually Bronchitis, and since it's been developing for longer than normal I've been on some heavy-duty antibiotics and haven't been able to accomplish anything - even doing this is a strain, and I know I'm a day late for posting the weekly update.


My goal is to have SOMETHING up by next Monday, no matter how minor, but in the meantime I'm going to try and get better so I can go back to working 10+hours a day on Alterato!

I miss working on it, and have been hankering to do it - too many ideas in my head I need to write down for background, classes, perks, and a whole lot of other things!


Questions, Comments, Concerns? Post below or in the Questions / Comments section!

17 February, 2015

New Poll(s) and Poll Results #1

<----- TWO of the most important polls for Alteratio that will ever exist are RIGHT THERE! VOTE, DANG YOU!


Okay, so let's talk about some results and what they mean for the Future of Alteratio, and I'll also discuss the Self-Explanatory Polls here - nothing will be updated in Voting Information.

New Poll #1: 

Do you prefer slow, large updates or quick, small updates?
Again, this is self explanatory, but I really need to know this - I know some people will prefer one over the other. I felt it a necessary evil to ask this, because I want to know what you all expect of this game. What you expect of me. So far, it has been really neck and neck the entire time its been up. 
You're all equally divided as I am on what to do! 

It'll be closing Monday at Noon MST.

New Poll #2:
How do you want to play Alteratio?
Yup, very self explanatory, but I've been getting a lot of people stating this several over and over:

"I don't mind typing games, but I feel that I always have to search for things to do, and am unsure on what to type at some periods of play."

I've stated several times that I will be putting a 'verb dictionary' of all of the actions you've discovered in an easy to spot place while you play, so you can figure out what you can and cannot do.

I /think/ I can make it all button clicking, but it will take considerably more work (which I don't mind!) and I don't know if I will be able to make things 'secret' as well. But we'll cross that bridge when we get to it. 

I do know that the more buttons I make, the more I have to map every single unique thing you can do out - which is both good and bad :)

This is to see interest, and I may/may not do another poll in the future. We'll see.

Read More!

Go on, you know you want to...

16 February, 2015

[Back In Business!] - Weekly Update #7

<---------- One of the most important polls on the website is RIGHT THERE!


Anyway! Internet is up, and no more typing on that crappy phone! Huzzah! (And typing on a keyboard feels really awkward now, lol!)

Doing finishing touches on the Blog now (adding a few things to the Wiki also) as well as updating the posts I have on the forums!


As for the state of the games:

For Alteratio: Again, I'm amazed I've done this much with only your moral support guys! *Free Hugs for everyone!* I am a first-time game developer, and I've coded in C++ with minimal knowledge about 4 years ago when 'MUDs'(Multi-user-dungeons) were still somewhat popular.

Now, as it currently stands, I have it figured ALL out how to do dynamic menus with a point buy-system. I'm only hung up on one thing, which is testing and playing around with a thing called 'Format String'.

Read More of my Technical Rambling as well as other things by clicking READ MORE!

12 February, 2015

Still Here and Working!

Just a quick update:

Sorry its taking so long to update the website, any creative energy I have goes into making the games, and I feel drained after 3 hours of that.

I caught Pneumonia with my flu,  and it's kicking my butt*. Sleep deprivation with constant coughing and trips to the bathroom doesn't make the most creative person, especially on a stupid phone.



I have the coding for Alteratio 'figured out', I just need to get it to work Now!

As for the disability game, I am about (was) 35% finished with it.

Don't worry, I didn't vanish :)

09 February, 2015

[Slow and Steady] - Weekly Update #6

Wow, this was such an awesome week!

~I got FLOODED with comments (We have 193 when we started with 0!)
~At least 20-emails were sent to me
~The Game Concept seems to have been well-received!
~Added several FAQ questions
~Best of all... Got the beginnings of the game!

Thank you ALL so much! Your interest is what is motivating me to make this awesome game faster than I anticipated! Let's all hope that it lasts, right? :P



Now, I'm going to be honest - Yesterday and Today(it seems), I've been sick with the flu. I got literally nothing done yesterday, and I fear I won't either today. But, I WILL re-update all of the information I presented here on the site and the other pages I've spread throughout the internet (TFGameSite mostly).

I'm hoping that by clarifying and stating my intentions, what I expect out of the game, and the things that I want to do, we can all be on the same page, and you can all know if you really do want to play Alteratio - A Dungeon Beyond Worlds!

So, be on the look-out today as I slowly update EVERYTHING through my phone! My fingers are so going to hurt after this. [x_x]

Also, funny thing for everyone! Here are all the 'reviews' on Alteratio so far! Some are compliments, and some are really silly. You might know which ones I'm talking about ^.^

At least we all know that you can review NOTHING! Valuable lesson learned.


There is a LOT more to read! Click the READ MORE button below!

06 February, 2015

So, the good news first?

My new phone can connect to the internet! Yay! That means I can post anytime, comment to anyone, and reply to e-mails I receive (as well as Skype pokes!) Out of curiosity, I even found out that I can access and update/play the Online Version of Alteratio!

Badass! We have Mobile Play! :3




Bad news - The internet company stated that they would be shutting my internet off on the 10th of February due to my household and I not paying the bill on time (so our punishment is just ^.-). They Lied [typical] and turned it off today... they said it would take a week for them to turn it back on BEFORE they did this (that would have put me being back around the 16th / 17th), but now I have 0 Idea when!

(Winne-The-)Poo! :(


I still have Quest, and I'm still working on the game, I just won't be able to post up a version for everyone to try until then - which means that you should be getting version 0.0.2 - 0.0.3 when I get back! Lots of things is good, right?

05 February, 2015

Online or Offline? - Result & New Poll(s) to be watching for!

We'll be switching to the OFFLINE version temporarily until the Online version updates to the full capabilities that the offline version has!

This doesn't change much of anything except that I can continue going forward and START to make mechanics! Expect the beginnings of an (outline) of the character creator, where it gives you stats!

I'm sorry for the inconvenience, but know that when Online has the things I need to preform all of the functions I need to do, we'll be switching back to that! I know that some of you have something other than Windows Operating System, and I would love to appeal to everyone!

I personally hate having to download multiple things, so I feel the pain of those who also dislike it (especially just for a not-really-much-of-an-update like these have/will be for some time)

And so, we persevere!


----------------

As for the new polls that will be coming out soon....

04 February, 2015

10,000 Views!

In less than 24 hours, I managed to get 9,000 views, at LEAST 2,000 of those unique.

I'm totally speechless!

I didn't know this would be so popular when I've, literally, only talked about this game - those who have Early Early Alpha Access know that nothing but a Menu is done, lol!

I'm glad people are interested in this game, and it makes me all giddy thinking about it!


As Celebration, I'm letting the first 15 people who reply to this post access, if they so desire, 
to Early Early Alpha Access!
[13/15 taken as of 3:30 AM MST - Feb 06]

To expedite things and so I do not forget you, if you are commenting to get access, please either contact me through one of the methods in the Right-Hand Margin, or leave contact details in your comment.


I'll be sending out Version 0.0.1B out later today, so be on the look-out! I update the Patch Notes page as I finish tasks, so you should know what to expect!

For easy information as to what version is posted up, please look in the upper-left margin for the current version that is out!


Thanks everyone!

Also, something special I want to share with everyone...























Questions? Comments? Concerns? Leave them either below or in the FAQ/Comment Section!

03 February, 2015

First Edition: Released!

It's super crappy, super fresh, and super simple with lots of placeholder text! Get em' while their hot!


In all seriousness, it really isn't nothing at all. Don't know why I'm getting all of this hype from everyone for just talking about ideas that no one has seen yet. But, we'll see how long this lasts!

Thanks everyone for making my views 6x what they were before in a matter of 10 hours!

Be on the look-out for when we hit the 10,000 mark, I'll give some more 'Early Early Alpha Access' keys out in celebration!

If you think I forgot you when I sent them out, please post below and state where & when I stated you'd get it! I got overwhelmed today by a great many people, so I can make mistakes! My apologies in advance.



If you have any questions, comments, or concerns, post below or in the FAQ/Comment Section!

Thanks everyone!

You guys are the bomb!

It is my dearest apologies that I haven't been answering every single comment and/or submission right away at this moment - I have received over 3,000 views within the past 4 hours! That's 4 times more than I had before I posted this game - so I'm having to update everything like crazy, respond in a timely fashion, AND develop the game all simultaneously.

It's a bit of a juggle fest, but totally worth it!

So, I'm not ignoring you guys, but it's just taking time on my end.

To expedite some things, post a way to contact you when you do a submission or FAQ question! (unless you prefer to contact me when you see me reply "contact me!")

Thanks everyone! You're so awesome and have made me wear this big, dorky, goofy smile all day. And for some reason everything on my game has been that much easier....

<3

On the Quest! & Early Early Alpha Access

Okay! I scavenged the internet some more, and found something FAR better than Inform7:

Quest!


It's the same exact thing as Inform 7, but it makes my job 100,000,000 times easier due to the way the information is presented, and the community there is great to boot! I posted some question and got then answered within 2 HOURS with very intricate, thorough answers!

I've already almost completed character creation within a day, compared to what took a week on inform just to get the 'outline' done.



And the best part - it should work on any operating system/ computer! I can make the game play online, similar to a HTML or Twine game. No downloads required! (Unless Requested, but we'll cross that bridge when we get to it.)



After I get a bit more done on it this morning, I'll be sending what I've done so far out to those who have Early Early Alpha Access!



Because I'm so CRAZED excited, the first 10 people who comment on here will also Early Early Alpha Access! Just comment here, contact me in some way (Contact information on the right side of your screen) and I'll give you the link!
[10/10 have been taken as of 3:10 MST]
No more link to this game are getting sent out by commenting!

If you are still interested in joining Early Early Alpha Access, please look HERE for information.

Game ON!

02 February, 2015

[Bad News Bears] - Weekly Update #5

Well, I figured I'd start labeling what each weekly update should sound like, add a bit more flavor than just keeping the same, stale "Weekly Update".

That's the good news.


Sadly, the bad news outweighs the good: While saving my last update, where I finished the basis of the menu for character creation (none of the description were in it, but the functionality was there), I was saving it and uploading it to my OneDrive (my back-up) when my computer got infected with a virus (OR something, still trying to figure it out).

I ended up with the blue screen of death, and computer crashed, corrupting my files of the game. I lost everything! (Ragey-Sad-Face)

So, I'm just going to take the day to recover from this 'hiccup' in the game development process, and possibly look into a few more systems I didn't consider before. Inform and me don't mix well, but I don't know what all can do what I want to do that's free.


For those who will be getting Early Early Access, I'll be sending you what I have tomorrow for whatever system I design.