Who your character is and how they view the world is something that many games don't delve into, but Alteratio is meant to be a game to break the norms. How you play should not only change when you want it to, but when the game throws you curve-balls and encourages
you to change with it.
Everyone has '3' stats:
- Passive----------Active
- Cautious----------Brash
- Logistical----------Instinctive
Each one of this is how your character acts or reacts to the situations around them. You typically aren't one or the other though. The ----- in between each of the words represents a scale that you go up and down between. There will be various adjective between the two 'extremes' that you'll fluctuate between. The transition between one 'stage' to the next on the scale is a slow one and is entirely based off of your decisions.
Temporary modifiers can occur, which can change how you act temporarily (such as being scared or aroused), and how you act during such times can carry over to a certain degree.
Still working on this, as I am still trying to regather all notes!